OpenTricky 0.1.1 is coming soon. Until then, the download is the v0.1.0-unstable test build, and the guides on this site already describe 0.1.1.
Credits & thanks
The port
| MatiasRiveraC | Creator of SSX Tricky PC, the port OpenTricky continues: the recompilation, runtime, renderer, launcher and the reverse-engineering work. |
|---|---|
| sp00nznet | xboxrecomp, the static recompiler and Xbox runtime everything is built on (MIT). |
| xemu | The GPU and audio emulation that parts of the renderer and the audio are adapted from (LGPL-2.1-or-later), and the accuracy reference. |
| Jorge Jimenez et al. | SMAA (MIT). |
| Capstone, Ghidra | Disassembly and reverse engineering. |
| GiZcesi | OpenTricky: direction, testing and playing. |
Pictures
| Button drawings | Xbox and PlayStation buttons: "FREE Input Prompts Pack" by JulioCacko (CC0). |
|---|---|
| Controller drawings | "8th Gen Console Vector Gamepad Collection" by TheHoodieGuy02 (CC0), without logos. |
| HD textures | The community HD texture pack by Bl4ckH4nd. Not included: point the launcher to your own copy. |
| This website | The window style comes from 98.css by Jordan Scales (MIT). The track cards, rider portraits, HUD pictures and lettering come from SSX Tricky (© Electronic Arts). |
Legal
OpenTricky is an unofficial fan project. It is not affiliated with or endorsed by Electronic Arts, EA Canada or Microsoft. SSX and SSX Tricky are trademarks of Electronic Arts, and Xbox is a trademark of Microsoft.
No disc image, game code, music or video is distributed. You need your own copy of the game.































